Trap
NormalUnbreakable Spirit
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3117
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
Unbreakable Spirit — Power Evaluation
Final Score: 35 ± 6 · Confidence: Medium
- Intrinsic: 36.8 · Deck: 34.1 · Meta: provisional
- Primary role: Utility
Why it scores here
Unbreakable Spirit is a generic Normal Trap whose only effect pumps a single lone monster's ATK by the opponent's lowest monster ATK until the end of the turn. Its accessible value is narrow: it requires exactly one face-up monster, gives no card advantage, removes nothing, and disrupts nothing, so it converts into a situational battle trick rather than a board. The 7 deck registrations confirm it is a playable, splashable one-of across Gagaga/Dododo/Ryzeal, but zero combo appearances mean it never anchors a real line. Its ATK-boost text earns it no scoring credit — the low conversion, resource and resilience scores reflect how little it reliably accomplishes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | Generic Normal Trap with no archetype lock shows up in 7 sampled decks at 1 copy each, but traps must be set a turn earlier and the card is unsearchable (observed). |
| Combo & Conversion | 12 | Combos evidence shows 0 appearances with no starter, material or payoff role, so it builds no board on its own (observed). |
| Resource Economy | 12 | It is a straight 1-for-0 trap that returns no cards and offers no GY refuel or recursion (verified). |
| Effect & Interaction | 24 | The effect only grants an ATK boost during the battle phase and provides no negation, removal or proactive disruption (verified). |
| Material Utility | 5 | As a Trap card it contributes no body, name, level or attribute as material (verified). |
| Resilience & Flexibility | 18 | The 'control only 1 face-up monster' condition blanks it whenever you have 2+ monsters, and the boost expires at the end of the turn (verified). |
| Deck-Building Efficiency | 52 | No locks, no garnets and singleton copies are fine, so it is cheap to slot even though its impact is low (inferred). |
Calculation
Weight profile: Utility / no clear role default (single role). Intrinsic ≈ 36.8, Deck ≈ 34.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Completely generic text with no archetype lock, so it can be splashed into any deck (inferred).
- Can function as a surprise battle trick to push an attack over the opponent's smallest monster or to win a battle (inferred from text).
- No garnet, no lock and no material cost, so a single copy is a low-opportunity-cost slot (inferred).
Weaknesses
- Requires exactly 1 face-up monster you control, a narrow condition that is blanked by any second body (verified).
- The ATK boost equals the opponent's LOWEST-ATK monster, so it is small and useless against a single big boss (verified).
- Normal Trap speed forces it to be set a turn earlier, making it slow and telegraphed (verified).
- Provides no card advantage, no removal and no disruption of the opponent's plays (verified).
- Zero combo appearances — it is not part of any recorded line and never anchors a board (observed).
Counters / choke points
- Having two or more of your own face-up monsters turns the condition off entirely.
- Trap removal or effect negation (e.g. Mystical Space Typhoon, Solemn Judgment-type effects) answers it cleanly.
- Opponents who hold only high-ATK monsters minimize the size of the boost.
- Any opponent interaction that removes the single target before the battle phase.
Best use
Situational battle trick / combat utility. Decks: Gagaga, Dododo, Ryzeal, Generic / no archetype. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK.'; It is a Normal Trap with no archetype and no searchable route stated in the evidence.; The effect grants no card advantage, removal or negation.
- Observed: 7 sampled decks run it, all in the main deck, at an average of 1 copy each.; Archetype split: Gagaga 2, Dododo 2, Ryzeal 2, no-archetype 1.; 0 combo appearances and 0 guide mentions across the evidence sample.
- Inferred: Because the text is fully generic, it is splashable into any deck.; The 'only 1 face-up monster' requirement makes it dead whenever you control 2+ monsters.; As a battle-phase ATK trick it can occasionally enable a kill or block, but its value is marginal.; With no locks or garnets, a singleton copy is low-cost to include.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 7-deck sample only small deck sample (7 decks) limits confidence in the breadth of real inclusion






