Unbreakable Spirit
Trap Normal

Unbreakable Spirit

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If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Aug 20, 2025
35± 6/ 100
Power Score
Intrinsic 37
Deck 34

Unbreakable Spirit — Power Evaluation

Final Score: 35 ± 6 · Confidence: Medium

  • Intrinsic: 36.8 · Deck: 34.1 · Meta: provisional
  • Primary role: Utility

Why it scores here

Unbreakable Spirit is a generic Normal Trap whose only effect pumps a single lone monster's ATK by the opponent's lowest monster ATK until the end of the turn. Its accessible value is narrow: it requires exactly one face-up monster, gives no card advantage, removes nothing, and disrupts nothing, so it converts into a situational battle trick rather than a board. The 7 deck registrations confirm it is a playable, splashable one-of across Gagaga/Dododo/Ryzeal, but zero combo appearances mean it never anchors a real line. Its ATK-boost text earns it no scoring credit — the low conversion, resource and resilience scores reflect how little it reliably accomplishes.

Axis scores

Axis Score Evidence
Accessibility 48 Generic Normal Trap with no archetype lock shows up in 7 sampled decks at 1 copy each, but traps must be set a turn earlier and the card is unsearchable (observed).
Combo & Conversion 12 Combos evidence shows 0 appearances with no starter, material or payoff role, so it builds no board on its own (observed).
Resource Economy 12 It is a straight 1-for-0 trap that returns no cards and offers no GY refuel or recursion (verified).
Effect & Interaction 24 The effect only grants an ATK boost during the battle phase and provides no negation, removal or proactive disruption (verified).
Material Utility 5 As a Trap card it contributes no body, name, level or attribute as material (verified).
Resilience & Flexibility 18 The 'control only 1 face-up monster' condition blanks it whenever you have 2+ monsters, and the boost expires at the end of the turn (verified).
Deck-Building Efficiency 52 No locks, no garnets and singleton copies are fine, so it is cheap to slot even though its impact is low (inferred).

Calculation

Weight profile: Utility / no clear role default (single role). Intrinsic ≈ 36.8, Deck ≈ 34.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Completely generic text with no archetype lock, so it can be splashed into any deck (inferred).
  • Can function as a surprise battle trick to push an attack over the opponent's smallest monster or to win a battle (inferred from text).
  • No garnet, no lock and no material cost, so a single copy is a low-opportunity-cost slot (inferred).

Weaknesses

  • Requires exactly 1 face-up monster you control, a narrow condition that is blanked by any second body (verified).
  • The ATK boost equals the opponent's LOWEST-ATK monster, so it is small and useless against a single big boss (verified).
  • Normal Trap speed forces it to be set a turn earlier, making it slow and telegraphed (verified).
  • Provides no card advantage, no removal and no disruption of the opponent's plays (verified).
  • Zero combo appearances — it is not part of any recorded line and never anchors a board (observed).

Counters / choke points

  • Having two or more of your own face-up monsters turns the condition off entirely.
  • Trap removal or effect negation (e.g. Mystical Space Typhoon, Solemn Judgment-type effects) answers it cleanly.
  • Opponents who hold only high-ATK monsters minimize the size of the boost.
  • Any opponent interaction that removes the single target before the battle phase.

Best use

Situational battle trick / combat utility. Decks: Gagaga, Dododo, Ryzeal, Generic / no archetype. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK.'; It is a Normal Trap with no archetype and no searchable route stated in the evidence.; The effect grants no card advantage, removal or negation.
  • Observed: 7 sampled decks run it, all in the main deck, at an average of 1 copy each.; Archetype split: Gagaga 2, Dododo 2, Ryzeal 2, no-archetype 1.; 0 combo appearances and 0 guide mentions across the evidence sample.
  • Inferred: Because the text is fully generic, it is splashable into any deck.; The 'only 1 face-up monster' requirement makes it dead whenever you control 2+ monsters.; As a battle-phase ATK trick it can occasionally enable a kill or block, but its value is marginal.; With no locks or garnets, a singleton copy is low-cost to include.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 7-deck sample only small deck sample (7 decks) limits confidence in the breadth of real inclusion











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